![]() ![]() Maybe we’re just diehard Mario purists who fear change. (Although wouldn’t it be funny if we did? I mean, wouldn’t it be really, really funny if, after Sonicgate, Illumination decided to go full throttle into Ugly Mario?) What I’m saying is this: why do filmmakers feel the need to mess with video game character design? Game designers have already put in countless hours of work developing their characters’ looks, so why can’t animators honor those designs? Look, I’m not saying we have an Ugly Sonic situation here. It’s like when they gave the Smurfs those weirdly realistic irises in the Smurfs movies. It might take a minute to put your finger on where exactly you went wrong, but the result is still freakish and upsetting. The new Mario looks like when you try to draw a portrait of someone in art class but your proportions aren’t quite right. He just looks off, and my kid’s reaction proved to me that I wasn’t imagining it. You can see it, right? Mario’s eyes are juuust slightly too small, and not quite blue enough, and they lack that hyper cutesy look that makes you forget that you’re watching a grown man bounce around on giant mushroom caps. Then she cried, “What did they do to him!?”Īnd, I mean, come on. ![]() However! I can tell you, because I witnessed it myself, that when my kid watched the trailer and Mario’s face was finally revealed, she literally yelped and jumped back from the screen. Mario’s character design isn’t a huge departure from the games, and his look has gone through more iterations over the years than most fans can keep track of. It might seem like there’s not much to talk about. What hasn’t gotten a lot of attention, though, is Mario’s new look. Movie is out, Chris Pratt’s take on Mario’s voice has received a lot of attention. Now that the trailer for The Super Mario Bros. ![]()
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